On Earth, the great, main war between the Green Nation and the Tan Republic has whittled down to skirmishes and recon missions for both sides, leaving the soldiers little to no new action or unknown combat factors.
This stalemate comes to an abrupt end when a flying saucer-like spaceship from outer space, obviously of Alien origin, emerges from out of nowhere and crashlands deep in Tan territory (ironically, directly on top of the Tan Command Bunker). Tan troops mobilize and greet the unknown alien pilots as they exit their downed ship, but General Plastro, recognising the potential of using advanced Alien technology to their advantage, orders his men to stand down and begins discussing terms with them...
Meanwhile, Sarge is on leave from his original team and leading cadets on missions into Tan territory, completely unaware of the events unfolding with the Aliens. Soon, Green Command, finally detecting the massive increase of Tan activity around the shipwreck, send Sarge and a heavily-armed commando team to destroy it. Despite countless waves of Tan soldiers, Sarge uses carefully-positioned heavy artillery barrages and air support to wipe out the Tan forces, and, upon finding the empty ship, lay explosives to destroy it. Just as the ship goes up in flames, a massive Tan reinforcement battalion arrives, cutting off Sarge and his men and begin shelling his position. As the bombs explode all around them, Sarge receives a garbled transmission from an unknown person, urging them to a specific location near the base to escape, and proposes they join up before the Tan can make an alliance with the Aliens. Sarge and his men flee to an tunnel underground, escaping from the tans.
Deep underground, Sarge and his men make contact with a team of intergalactic commandoes, the Galactic Army, led by Tina Tomorrow, who was also the one who sent the message, and save them from Tan combat vehicles. As they escape through another entrance, they discover the Space Aliens; giant, orange-colored, black-eyed soldiers, armed with disintegrators, taking orders only from the colossal Overlord, and narrowly escape.
As Sarge and Tina relate their stories to the Green government, Plastro, having succeeded in winning the Aliens' trust, launches an all out, Alien-reinforced attack on the Green Nation's capital, wiping out the Green border units and inflicting heavy casualties with air strikes all too easily, casualties off the scale. Sarge, however, rallies the scattering army units and, after saving trapped civilians from the capital, successfully escapes to a hidden location with the population and delivers them to safety, wiping out massive amounts of Tan along the way, but narrowly winning against the Aliens.
Recognizing they must take the war to the Alien homeworld if they have any hope of survival, Sarge and Tina gather their remaining troops and, upon discovering a portal generator to the homeworld, secure it against Tan and Alien forces and use it to travel into outer space, where Tina and the other Space Rangers are engaged in war with the Aliens.
Sarge and Tina continue the fight against the Aliens, having successfully driven the Tan's new allies from the Earth, the Tan's own normal armies are falling beneath Green counterattack.
During a mission to secure intelligence on the location of the Alien Leader, Tina learns that the location of the Galactic Army HQ on the planet has been discovered, and they narrowly arrive and raise the alarm in time to drive back the attack, though heavy damage is inflicted on the base.
When the location is discovered by Tina, she and Sarge lead one final massive attack on the Alien's Command Center, wiping out the Overlord's elite guard and assassinating the Overlord itself with a massive barrage of explosives, gunfire and laser-bursts. All this is witnessed by Plastro, who, along with a handful of soldiers and tanks, is on the run from the victorious Green Armies.
Meanwhile, on the Alien Home world, Sarge and Tina share a romantic night together, and Sarge and his remaining troops say their goodbyes and return to Earth, to continue battling the Tan menace, who they know isn't finished yet.
Just as the Green Army have signed a treaty with Tina Tomorrow and her Space Troopers, the evil Space Aliens invade and team up with the Tan Army. Your job as Sarge is to help Tina and her troops destroy the Aliens.
Green National ArmyEdit
Led by Sarge. Throughout the series, they have been constantly at war with the Tan Republican Army. Although they are allied with the Galactic Army, they are limited to the use of conventional, modern-day weapons (rifles, grenades, etc.)
Tina Tomorrow is the leader of the Galactic Army, a retro-futuristic army which is composed of Space Ranger males, females, and even robots. They are all turquoise-blue in color, but are in no way related to the Blue Army. The Galactic Army has access to many unique and advanced weapons, such as Stun Guns, Gatling guns and freeze-mortars.
Tan Republican ArmyEdit
Led by General Plastro, they are the main villains of the series. They have allied with the Space Aliens against the Green Nation and its Galactic Army allies. Like the Greens, the Tans can only use conventional weapons.
Evil toys from Plastic Space, their actions controlled by a single, massive Overlord. Their goal to conquer known space is strengthened when they have teamed up with the Tan Republic. Their Army includes everything from laser wielding, bug-eyed aliens, big and small, to tiny, acid-spitting larvae.
Improvements Over Previous Games in the SeriesEdit
There were several notable differences between "Army Men: Toys in Space" and the previous two games in the series, the most obvious being the large amount of new units and vehicles from the Aliens and the Galactic Army. Besides that, in "Toys in Space," the player could select units in his/her squad and control them with their keyboard as if they were Sarge. In the previous games, only Sarge could be directly controlled with the keyboard, and all other squad members required the player to use the mouse alone to direct movement and fire.
There were several other, smaller game play changes, as well. "Toys in Space" introduced the teleporter, which would teleport anyone who stepped onto it to a sister teleporter elsewhere on the map. Adding to the new features for non-Sarge squad members was the fact that they were now able to pick up three unique power-ups: Adrenaline, which would temporarily increase the soldier's speed, Forcefield which would temporarily grant invincibility to its user, and flak jacket, which would provide the soldier with an extra "layer" of health.
On the subject of power-ups, "Toys in Space" also introduced several new power-ups for Sarge, such as the helicopter attack and spacemen reinforcements, the Galactic Army equivalent of the paratrooper power-up.